Dossier
Drinking is the activity that the Vice City nightlife infrastructure is built to support. Every bar in Leonida is a drinking activity location. The character effect system reflects alcohol consumption through progressive visual and movement changes that Vice City has always used to communicate intoxication.
The range of venues is the range of the activity. Tequi-la-la is a tequila bar. Bahama Mamas is a club with a bar. Hank's Waffles is open all night and has beer. The Vice City beachfront has bars that operate on the sand. Each venue produces the same character state change through a different social environment.
The mechanics work through a purchasing system at bar counters. Each drink increases the intoxication level. Visual effects (screen blur, color shift) and movement effects (reduced coordination) scale with consumption. Heavy consumption creates blackout sequences where the protagonist recovers in an unknown location. The activity creates story moments as much as character state.
The driving while intoxicated mechanic connects to the wanted level system. Vice City law enforcement responds to visibly impaired driving. The activity has consequences that extend beyond the character screen.
