Dossier
Selling drugs in GTA 6 operates across the full geography of Leonida. Vice City handles volume. Port Gellhorn handles transit. The rural interior of Vice County handles the supply chain connections that keep both running. Every district has a rate, a network, and a set of people who do not want outside competition.
The activity connects directly to the faction structure of Leonida. San 4 San controls distribution in specific Vice City territories. The Leonida Cartel handles the import end. Street-level operations answer to both or to neither, depending on how the territory lines are drawn and how well they hold.
Florida's position as a transit corridor for product moving up the East Coast gives Vice City's drug economy a specific shape. The city is not just a consumer market. It is a distribution hub. GTA 6 builds the activity around that geography.
Distribution runs through a network of contacts, drop locations, and buyer relationships. Each territory has different demand levels, different law enforcement pressure, and different faction interference. South Beach moves volume at high prices and high heat. Port Gellhorn moves volume at lower prices and lower visibility. Knowing which product moves where determines the margin.
Supply comes from multiple sources. Product cultivated through the weed growing operation feeds into the distribution chain. Imported product sourced through faction contacts covers other categories. The fencing network connects both to buyers who do not ask questions about origin.
Heat management is the central mechanical challenge. A successful deal in the wrong territory at the wrong time draws faction response before law enforcement even gets involved. Territory awareness is operational in the same way it is in the wanted system. The consequences are faster and more direct.